RealNetworks, Inc. provides network-delivered digital media applications and services to manage, play, and share digital media. The company operates through three segments: Consumer Media, Mobile Services, and Games. The Consumer Media segment offers RealPlayer media player software, which enables consumers to discover, play, download, manage and edit digital video, stream audio and video, download and save photos and videos from the Web, transfer and share content on social networks, and edit their own photo and video content. This segment also licenses its technology to electronic equipment and microchip manufacturers. The Mobile Services segment provides digital media services to mobile and online service providers as software as a service offerings, which include ringback tone that enables callers to hear subscriber-selected music or messages instead of the traditional electronic ringing; intercarrier messaging services; and music on demand, which allows carriers to offer their subscribers various songs for downloading or streaming to PCs and mobile devices. The Games segment develops, publishes, licenses, and distributes casual games, including time-management, board, card, puzzle, word, and hidden-object games. This segment offers its casual games through mobile devices, digital downloads, online subscription play, third-party portals, and social networks. It also develops and markets software products and services that enable the creation, distribution, and consumption of digital media, including audio and video. The company provides its products and services through direct and indirect channels comprising public relations, trade shows, events, and speaking opportunities; online channels; third party distribution partners; and third-party distribution channels, such as mobile phone application stores, search engines, online portals, social networks, and content publishers. RealNetworks, Inc. was founded in 1994 and is headquartered in Seattle, Washington.